I am SICK of the garbage dialogue wheel in games!!!
I am so unbelievably tired of the “choice wheel” that keeps showing up in modern RPGs. You know exactly what I’m talking about — that neat little dialogue circle that pretends to offer freedom but really just funnels you into three predictable personalities:
• Be nice.
• Be an asshole.
• Flirt.
Wow. Riveting role-playing.
Nothing kills immersion faster than realizing the game isn’t asking what you would say — it’s asking which prepackaged personality you want to activate. You’re not shaping a character. You’re selecting a dialogue preset like it’s a personality vending machine.
Mass Effect, as much as I love it, is a repeat offender here. Half the time I’m not thinking about Shepard as a person — I’m thinking, “Well, gotta pick blue again so I don’t sabotage my Paragon score.” That’s not role-playing. That’s just filling up a meter!
And more annoyingly it ruins romance in RPG's.
Modern RPG romances with a dialogue wheel often feel less like relationships and more like checking boxes until the heart icon gives you a cutscene. Flirt. Flirt again. Don’t miss the obvious flirt option. Congratulations — you are now in love. There’s no tension. No uncertainty. No effort. Compare that to Dragon Age: Origins, where you actually had to pay attention to companions as people. You could say the wrong thing. You could offend them. Approval wasn’t guaranteed just because you hit the “nice” button enough times. When romance finally happened, it felt earned — not unlocked.
God forbid you have to actually pay attention to a characters morality, backstory and beliefs to get to romance them. Or even want a messy and complicated relationship.
In short, the Dialouge Wheel is the bane of my existence!!! >:|


/u/SituationDismal