I made a FREE drag-and-drop tool that turns any image into a complete 47-blob tileset

Link: https://snowpire.com/tilez/
Textures by: Cethiel on OpenGameArt — https://opengameart.org/users/cethiel

How to Use

Drop a single square texture into the center tile field (the middle square of the 3×3 grid).
Tilez will automatically generate a complete 47-blob tilemap ready for use in video games.

Editor (3×3 Grid Preview)

The editor provides a live preview of your tile in a 3×3 arrangement.

Controls:

  • Drag edges of the ring to adjust thickness
  • Scroll to zoom
  • Middle-click or Ctrl + Click to pan

Shape Controls

Thickness
Controls how thick the blob border is. Higher values create chunkier blobs.

Outer Radius
Rounds the outer corners of each tile for softer, more organic shapes.

Inner Radius
Rounds inner corners where tiles meet, creating smoother transitions.

Border Controls

Configure outlines or edge effects using Fill:

Fill Options

  • None — No border
  • Color — Solid color border
  • Texture — Textured border

Texture Offset
Drag the texture preview to shift the pattern (coordinates shown below).

Color / Texture
Choose a color or drop in a texture image.

Width
Border thickness in pixels (extends outward).

Taper
Controls fade:

  • 0 = solid
  • Higher values = gradual falloff

Smoothing
Blends the border into the texture for a more natural look.

Opacity
Adjust border transparency.

Sides
Toggle borders on specific sides (N, E, S, W).

Output

Tile Size
Pixel dimensions of each tile in the atlas.

Export PNG
Downloads the complete 47-tile atlas.

Atlas Preview

The bottom panel displays the generated tileset.

Controls:

  • Scroll to zoom
  • Left-click drag or middle-click / Ctrl + Click to pan
  • Double-click to reset view
Stickers
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