I'm writing a game!
Hello! I like tabletop board games and war games, and I'm combining two of my favorites into one: Scythe and BattleTech! I'm really enjoying this project and doing a lot of creative writing and a lot of technical writing (rules and such). It's been a blast! No real reason for posting other than to engage with some other potential writers!
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I use AI to help me generate creative ideas. I know it's controversial; I won't miss AI when it's gone. Hopefully the world wakes up to how expensive it is in terms of land, environment and public health. But while it's here, I'm using it to give me a blast of different ideas for plot, characters and timeline events
My brother-in-law is doing that. I use some LLM/NNs at work (I'm a data scientist, and I built a basic system using my own R and Python scripts to save me time on writing out projects) so no real judgment from me. Given the huge amount of lore I have, I should probably port my little model over and upload it all!
I've been working on the lore background for years and years, so it's a beast!
A few so far. I have been developing a number of historical figures, and right now one of my favorites is the Colonel Olga Kovalenko, who was an intelligence officer under the Empire and is now a leader in forging a new Wallachian Republic in the former borderlands. She's the main character that introduces players to the lore/world.
Nice! How is it going so far? What are Scythe and BattleTech? I could look by myself on google but then what would be the point of this community lol
Hahaha Scythe is a board game based on an alternative history 1920s after WW1 ends. It was based on the speculative art of Jakub Rozalski and his "World of 1920+" works. It's really gorgeous in terms of the art styling, and the board game itself is fun (note: my opinion - worth what you paid for it! I know games like this aren't for everyone)
BattleTech is a scifi table top war game from the 1980s. It actually predates Warhammer 40K if you're familiar with that franchise. It's a "skirmish wargame" - which means you do not field whole armies of miniatures on the table, but instead you usually field between 4 to 12 minitures. The game focuses on "BattleMechs" large machines with a single human pilot. Most are bipedal, some have four legs. They're powered by fusion engines and stand like 30 meters tall. The scale is about 1/260 or Z Scale in model railroading if you're familiar with that.
Scythe, due to the artwork, also has mechs. So I'm basically working on a heavily modified version of BattleTech which takes some of the core rules I think work really well (and are strictly mechanical to avoid legal issues), and ports them into a dieselpunk/alt history of Eastern Europe post great war! However, like Scythe, I have a TON of lore that changes a lot of things (i.e. the Catholic Church and Orthodox Churches joined back together - at gun point, but still joined back together; Roman Empire only collapsed in 1919 at the end of WW1, etc etc). As I said I've been working on this for YEARS.
I want to have the basic rule book (sans art right now) ready in the next week or two. I'm hoping if people like it they'll donate money. Core rules will always be free. The core maps will also always be free (I'm designing them to look like maps drawn by WW1 soldiers and officers). In PDF format at least. I want to set goals and stuff for things like lore deep dives, or allow people to put a unit they build into rule books stuff like that. Monitization can be a tricky subject and I want to do it in a way that doesn't keep people away from the game.
I can feel your passion! I went to check on google image, and I did know the art of Scythe without knowing it was from a boardgame. And Battletech looks cool indeed!
I don't know why but it makes me think about Front Mission's on PS1 and Final Fantasy VIII but that's how far my knowledge goes ^^'
So why the Catholics and Orthodox joined back? Does is have an influence on the game mechanics? Or is it a business secret :p?
And it's interesting that the roman empire collapsed in 1919 because in our history, Italy tried to resurrect it in 1920, and well, we know what happened after lol
Good to read because it sort of motivates me to finish my second draft of some stuff I was writing!
It's a critical divergence point in the history of the world! Basically, the core idea is that the Roman Empire did split into East and West. It was a necessary division for the purposes of administration. However, the critical failure of central administration that happened from roughly 350AD to 476AD in the west - never happened. The Romans were able to quickly recover from the setbacks, and were able to use divisions in the Germanic tribes - as well as a general dislike for the Huns to finally achieve assimilation into the greater Roman imperial system - with a slight change: the Gauls and Visigoths became the central military force of the Empire and led a number of significant modernizations to create more flexible forces, and less dependency on centralized legions and instead focusing on regional garrisons and forces i.e. the birth of the medieval period. This would all be settled by 1100, with the Western Empire secure and suddenly growing stronger and more powerful with a cultural/political center in Rome and a military center in what is Vienna.
By this point the Eastern Empire was fully split, with the formal Orthodox split. Problems with more tribal invasions (Bulgars, Slavs, Magyars, Avars, etc) and with the Abbasaids made the growing Western Empire "not a problem, but a potential ally."
But as the Western Empire is growing in power and influence, they want everyone to turn back to Rome - both politically, religiously, and linguistically. This is not handled directly through violence, especially since the Eastern Empire is beset by challenges and threats and the Western Empire sees this as an opportunity. Instead, the two empires started to merge back together. The religious split was an absolute concern as was the political split. The political split was handled through marriage. The religious split was more complicated. By 1687, religious conflicts were increasing rapidly and destabilizing the reunification work. It was strongly suggested by the Emperor that that Pope in Rome and the various Patriarchs of the Orthodox churches get together and figure out what they have in common. These invites were delivered by Imperial Legions, so this was a "Learn how to get along or learn how to die by concentrated musket fire" kind of invitation. The Council of the Easter Lilly thus announced a new reborn Church of Christ, with a lot of compromises which made everyone happy enough to not choose the musket. The Empire was now fully reborn. East and West were no longer a thing.
This level of Imperial meddling had other consequences such as no sales of indulgences, thus no Protestant reformation. Local religious leadership were not just appointed by Rome, but by local Imperial governors. This was intentional as the Empire was very concerned with the level of meddling a Patriarch or Pope could do. So the new Primus Pontifex (pope) and College of Patriarchs would become something of a figurehead/cushy retirement program. The Empire used the Church infrastructure and capabilities to push education, establish universities, and as a pseudo-Department of Housing and Urban Development and Heatlh and Human Services. Taking care of the poor, the elderly, the homeless, etc.
Wow, there are some deep researches behind this! (sorry for late answer btw :p), or more like deep reflection on a probable timeline!
People like you are the reason why I binge watch videos on lores of IP I know nothing about, like Baldur's Gates stuff or Warhammer (the "ancient" one). I don't know why, it's just funny how crazy some stuff are!
Makes me want to continue my fantasy novel project but my contemporary realistic story is already more advanced so I'm sitting on two chairs lol
Quick update everyone: I have added a TON of rules for managing game play. I have also used my R skills to build a map maker similar to BattleTech maps. When I'm done, players will be able to download and print:
1. The rule book
2. Unit Sheets
3. Make and print their own maps
4. Tokens for units (using the old rectangle military designs!)
All for free! So if you don't have the money for a 3D printer, terrain, or buying miniatures, you can still fully play this game. I'm actually super happy about that!
